![]() ![]() Starting from a primitive cylinder in 3DsMax we will shape the model using editable poly to a lamp. In this tutorial we will model three lamps starting with a simple one and continue with more difficult using poly modeling technique in 3DsMax. We will use 3ds Max, Photoshop and the Greeble plugin. I will also talk about the mapping techniques used for this project. In this tutorial you will learn how to create a low poly city with an excellent free plugin called Greeble. In this tutorial you will learn how to light and set up some materials that will give a good result while also having a fast render time. Lighting & Rendering in 3dsmax using mental ray We are going to use different modelling techniques and primitive objects to create the model as well as some interesting positioning tricks to arrange some of the model’s elements. In this tutorial we are going to create a very cool stylized axe model completely inside 3D Studio Max. Modeling A High Poly Fantasy Inspired Axe In 3D Studio Max Hatice will also give us a brief look at the lighting and rendering settings he used to complete the scene. Although the main focus of the tutorial is the modeling of the car. ![]() In this tutorial, artist Hatice Bayramoglu will give us a overview of the process he used to create his Wooden Toy Car scene. ![]()
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